INNOVATION

Prototyped ideas, accolades, and projects that show how we think.

A portfolio of circular products, tools, and experiences — built across fifteen years of design practice. Some are new, some are old. All are designed for participation, longevity, and reuse.

what we make

PROJECT


Thrift spot

Digital tool  · 2025

WHAT IF it was easy to FIND and SHARE LOCAL TREASURES?

Stoop culture meets AI. Ten million tons of furniture get landfilled in the US every year — much of it perfectly good. ThriftSpot lets you scan an item, see what it's worth, and list it for sale locally or on eBay in a few taps. ThriftSpot enables users to identify items, check market value and list them for sale (locally or on eBay) in a few taps.

PROJECT


compost league

Digital tool · 2025

WHAT IF there were CITY-wIDE COMPOST COMPETITIONs?

Food waste is responsible for 8% of global emissions. Composting can fix a chunk of that — but only if people actually do it. Inspired by the power of collective action and based on research into gamification, Compost League turns a chore into a friendly neighborhood competition.

Try it ↗

PROJECT


WHeel of ideas

Digital tool  · 2025

WHAT IF THERE WAS a business IDEA GENERATOR for the CIRCULAR ECONOMY?

While at the Royal College of Art, Kenny researched tools for creativity and the Wheel of Ideas was born. A creativity tool that started as reusable discs of whiteboard now an AI-powered idea generator for the circular economy. Spin it, mix it, generate a brief that didn't exist five seconds ago.

PROJECT


Play Path

Playground design  · 2025

Where kids can play, communities get healthier and healthcare costs go down. So why are good playgrounds so rare? To address this challenge, KABOOM! and the Ralph C. Wilson Jr. Foundation launched the Play Everywhere Challenge with the design brief to make play more accessible. Our winning concept: the best playground designers are the kids who use them.

WHAT IF KIDS DESIGNED THEIr OWN PLAYGROUND?

We created gamified “design workshops in a box” mailing kits to over 60 local families. After prototyping together in social pods and over Zoom and generating some wild ideas - our team refined them for production. The Play Path now lives in East Aurora, NY.

PROJECT


waterside gobbler

Public installation · 2019

WHAT IF LITTER PICKING was gamified?

Unless its captured, plastic litter eventually makes its way downstream to rivers and oceans. Turns out, when picking up trash is fun, people line up to do it. The Waterside Gobbler was designed as a plastic fishing game for urban waterways that connects citizens to this global problem in a engaging and playful activation.

Created during my graduate design work at the Royal College of Art as a temporary installation, the Gobbler received unsolicited applause from passing boaters and prompted requests from pedestrians who wanted to try, demonstrating that play is a trigger for pro-social behavior.

PROJECT


CANU BLOCKS

Toy design · 2011

WHAT IF A TOY GREW WITH OUR ABILITY TO UNDERSTAND IT?

Inspired by developmental psychology frameworks - CanU is a set of modular building blocks designed to spark open-ended creative play that engages kids and challenges adults.

This project embodies the fundamentals we still use today — prototyping quickly, testing with real users, and designing systems that invite participation rather than prescribe behavior. It was also a demonstration of how physical products can generate a range of pro-social behaviors and how human interactions evolve as we age from kids to adults.

PROJECT


ATLAS CIRCULAR

Digital tool  · 2022

WHAT IF you mapped places to reuse, repair, Resell, and Regenerate?

The circular economy can feel abstract — a systems-level concept disconnected from daily life. But repair shops, tool libraries, refill stations, and material exchanges already exist in most communities. They're just invisible.

Starting with NYC, Atlas Circular is an open-source map that makes locally available circular resources findable — places to repair, reuse, upcycle, and shop zero-waste near you.

Press


RECOGNITION

  • iF Design Award - Eco Expert 2024-25

  • Awarded $50,000 as a Play Everywhere Challenge winner from KABOOM! and Ralph C Wilson Jr. Foundation to create the Play Path, 2021

  • Waterside Gobbler featured in the Evening Standard, 2019